Guide and formulas
In-game guide book plus Season 17 gear. Craft recipes live on the Craft page.
Season 17 gear
Full per-world enchant, sword, armor and trinket lists: Craft.
Armor this season
Only three sets matter: cat (fortune), combat and world. Each goes T1, T2, then T3 (shown as MAX in the upgrade menu). Everything is crafted in /craft.
Cat armor (fortune)
Fortune, Speed
Farming set. Every world has its own, named after the world: Ears, Coat, Trousers and Paws. Crafted in /craft.
Combat armor
Health, Speed, Damage, Looting
Fighting set for field mobs and bosses. Looting raises mob drops and blood. Crafted in /craft.
World armor
Health, Fortune, Speed
Per-world set mixing survivability and fortune.
Cat (fortune) sets
| Cat set | Helmet | Chestplate | Leggings | Boots |
|---|---|---|---|---|
| Cat Armor | Cat Ears | Cat Coat | Cat Trousers | Cat Paws |
| Frost Cat Armor | Frost Cat Ears | Frost Cat Coat | Frost Cat Trousers | Frost Cat Paws |
| Swamp Cat Armor | Swamp Cat Ears | Swamp Cat Coat | Swamp Cat Trousers | Swamp Cat Paws |
| Honey Cat Armor | Honey Cat Ears | Honey Cat Coat | Honey Cat Trousers | Honey Cat Paws |
| Ink Cat Armor | Ink Cat Ears | Ink Cat Coat | Ink Cat Trousers | Ink Cat Paws |
Combat sets
| Combat set | Helmet | Chestplate | Leggings | Boots |
|---|---|---|---|---|
| Butcher Armor | Butcher Cap | Butcher Apron | Butcher Trousers | Butcher Boots |
| Frostfang Armor | Frostfang Hood | Frostfang Mantle | Frostfang Greaves | Frostfang Treads |
| Bogstalker Armor | Bogstalker Hood | Bogstalker Mantle | Bogstalker Greaves | Bogstalker Treads |
| Hornet Armor | Hornet Helm | Hornet Carapace | Hornet Greaves | Hornet Treads |
| Inquisitor Armor | Inquisitor Hood | Inquisitor Robe | Inquisitor Greaves | Inquisitor Treads |
How tools upgrade
- Per crop: +1 to +5, one crop at a time, in the order the world unlocks them.
- NEXT: when the last crop of the world hits +5 the tool evolves into the world's combined tool.
- Combined tool: every crop together, T1 = +6 up to T5 (MAX) = +10.
- Reforge: a maxed (+10) tool can be reforged to multiply what it farms.
| Combined tool tier | Every crop |
|---|---|
| T1 | +6 |
| T2 | +7 |
| T3 | +8 |
| T4 | +9 |
| T5 (MAX) | +10 |
| Reforge | Crops | Worlds |
|---|---|---|
| Reforge I | x2 | All worlds |
| Reforge II | x3 | All worlds |
| Reforge III | x5 | All worlds |
| Reforge IV | x7.5 | All except Overworld |
| Reforge V | x10 | All except Overworld |
Crop gain
Crop gain · page 3
Crops per dig =
tool gain
x every booster
+ enchant extras
Boosters multiply each other. Parts of one booster add up (pets, armor pieces). Tool gain includes your Forge tier.
/stats > Boosters
Boosters
Boosters · page 4
Rank x1.1 to x3
Cobble+ x2
COBL tag x1.25
Store Booster everyone, all season
Celestial /boostall x2
Crop Mult x(1+0.5L)
Gem Shop x(1+0.2L)
L = level
Crop Stage 5 x2
Fortune cookie x1.25 to x5
Boosters 2 · page 5
Pets x(1 + sum of %)
Armor Fortune
x(1 + all pieces)
4 x 10% = x1.4
Island Shrines
+1% a shrine level
Idols +5% each
Weather only the best
Guild, charms, trinket and relics multiply in too.
Speed, treasures
Farming speed · page 6
While you farm, you get 20 digs a second, however fast you click. Those count as crops farmed.
Enchant extras add on top but don't count as farmed.
Double Harvest
Upgrade: chance to x2 a whole second.
Treasures · page 7
Every crop hides a relic. Each crop you farm rolls a tiny chance x Treasure Luck. No enchants, no bubble.
Pity Overdue? Odds rise: 2x overdue = x2 odds, 3x = sure. Any find resets it.
Treasure Luck from relics, Stilt shrine.
XP & levels
XP & levels · page 8
XP to next level:
140 x L^2.4
x 1.006^(L-50)
(that part past 50)
XP per dig =
crop number
x XP boosters
Rank, COBL, armor, Crop Mult: no XP.
Level Boost +0.1%
Enchant Luck a level (level 300: x1.3).
Token Upgrades
Token Upgrades · page 9
Level N costs
3k x 5^(N-1) 

Crop Multiplier:
3k x 2.24^(N-1) 

Each level adds:
Crop Mult +0.5x
Special Chance +5%
Special Yield +0.1x
Gem Chance +0.02%
XP Gain +0.5x
Sell Value +0.25x
Token Upgrades 2 · page 10
Spawner Luck +0.4x
Damage +0.25x
Crit Chance +2%
until 100% crit
Crit Damage +1x
max 8 (x10 crits)
Spawner Luck: more boss spawners from field mobs.
Upgrade perks · page 11
Double Harvest
+4%, max 25
Cookie Savor
cookies last +5%, max 20
Weather Attunement
weather bonus +5%, max 20
Enchant Luck
+2%, max 25, then x Level Boost: +0.1% per player level
Forge
Forge · page 12
/forge
Insert a maxed (T5) final tool. A tier sets its line's crop gain to:
I x2 II x3 III x5
IV x7.5 V x10
(Overworld: 3 tiers)
Costs crops, drops,
Blood and hearts.
Blood and hearts.Last tier = True tool: later worlds and fishing need them.
Fighting Mode
Fighting Mode · page 13
Hold a sword 0.5 s in a field. Click once: it hits 4 times a second by itself.
Mob HP is set so the crop's T3 sword with that world's gear kills in 4 hits.
T2 ~5, T1 ~6
Mobs never hit you.
Rarities · page 14
Common 98.03%
x1 all
Meaty 1.6%
x3.5 HP, x8 loot
x5 drops
Premium 0.3%
x7 HP, x30 loot
x12 drops
Angelic 0.07%
x8 HP, x120 loot
x40 drops
loot =
Blood + XP
Blood + XPKill rewards · page 15
i = crop number
Blood 1.35^(i-1)
x rarity
x (1 + Looting)
XP
15 x 1.06^(i-1)
x rarity x XP Gain
Drops
x rarity
x (1 + Looting)
Looting: armor stat.
Damage, enchants
Damage & crits · page 16
Hit = (1 + sword)
x each armor dmg%
x trinket dmg%
x Base Damage
x guild Damage
Crit chance = sword + trinket + guild + Upgrade, max 100%
Crit hit x2, +1x a Crit Damage level (x10 at most).
Trinkets: offhand.
Combat enchants · page 17
Cleave 1 to 5%: slash hits a line
Bloodlust 3 to 6%: kill Blood x2 to x4
Frost Nova 1.5 to 5%: kill blasts nearby
Shatter 2 to 4%: chilled mob: crits
Venom 2 to 5%: poison ticks
Swamp Gas 2 to 5%: kill: gas cloud
Combat enchants 2 · page 18
Sting 10 to 25%: 5th sting bursts
Honey Trap 1.5 to 4%: stuck mobs take +25 to 50% damage
Bookfall 2 to 5%: a bookshelf drops on the mob
Arcana 3 to 7.5%: kill: arcane bolt jumps mob to mob
Combat enchants 3 · page 19
Hellfire 2 to 5%: burns; dies burning: fire jumps on
Brimstone 3 to 7.5%: kill: meteor on a mob nearby
Chances run level 1 to 10, x Enchant Luck. Enchants hit off your hit, crits included.
Bosses
Bosses · page 20
Not transcribed yet. Send a screenshot of this page.
Boss damage · page 21
Your hit =
attack damage
x guild Damage
Crits as on mobs. At most 5 hits a sec.
Its Reap hits for 18 to 150 HP by boss. Touching it: 4 to 7 hearts.
/autoboss needs Cobble+.
Fishing
Fishing · page 22
Fish per catch =
1 to Catch Size
x rarity mult
x Catch Mult
x Perfect bonus
x2 in a hotspot
1 to Catch Size is rolled every catch, then rounded up. Fish weight (kg) is only for show.
Catch boosts · page 23
Catch Mult
1 + Pearl Upgrade + vest + Sand Eels, x2 Fishy Rainfall
Perfect bonus
x1.5 + Pearl Upgrade
Hotspots
6% a catch: x2 fish, 3 catches or 90 s. At most 2 at once, cast into the ring.
Catch rarity · page 24
Common 60% x1
Uncommon 25% x1.5
Rare 10% x3
Epic 3.5% x6
Legendary 1.2% x15
Mythical 0.25% x40
Secret 0.05% x120
All but Common x Sea Luck: 100% + rod + hat + Pearl Upgrade + Koi Pellets.
Golden Lure: Rare+.
Bites & rings · page 25
Bite wait =
2.5 to 7 s
less 0.3 s per Lure
/ (1 + Bite Speed)
at least 1.5 s
Reel as the rings meet: gold = Perfect, a bit wider = Good.
Rings to hit: Epic 2, Legendary, Mythical 3, Secret 6.
Steady widens both.
Pearls, shrines
Pearls · page 26
A fish sells for
2 x 1.25^k
Pearls
Pearls x (1 + Pearl Value)
k counts fields from Hub field 1 (k = 0) to Cliff field 4 (19): 2 to 139
Pearls
PearlsGiant Clam gives Pearls too.
Pearl Upgrades
Level L+1 costs
400 x 1.9^L 

Pearl upgrades · page 27
Each level adds:
Catch Mult +0.1
Pearl Value +0.1
Sea Luck +5%
Perfect Bonus +0.05
Bite Speed +3%, max 15
Steady Hand +2%, max 15
The rest have no cap.
Rod enchants · page 28
Big Haul 2 to 5%: 3 to 7 extra catches
Dragon Gate 1 to 2%: catch 1 to 3 rarer
Giant Clam 1.5 to 3%:
Pearls for 20 to 60 fish, you keep yours
Pearls for 20 to 60 fish, you keep yoursLantern Boat 1.5 to 3%: lights a hotspot for 4 to 8 catches
Rod enchants 2 · page 29
Chances run level 1 to 10, x Enchant Luck. At most one fires a catch. Dragon Gate rolls first.
Puffin Dive 1.5 to 3%: 3 to 6 catches of the best fish there
Big Haul catches are plain: no rarity, no Perfect, no hotspot.
Bait · page 30
10 min a use, stacks to 60 min. The clock runs even offline.
Chum Bucket Bite Speed +30%
Koi Pellets Luck +50%
Glow Plankton hotspots x3
Fresh Shrimp Steady +40%
Sand Eels Mult +25%
Golden Lure 10 Rare+
Island shrines · page 31
Offer island fish (+ Pearls at V and X) for levels I to X.
Each level +1% crop gain, all added up.
Level X perk
Hub: Special x1.1
Koi: XP x1.15
Coral: Gems x1.15
Stilt: Treasure x1.1
Cliff: Sell x1.1