CobbleWiki

Guide and formulas

In-game guide book plus Season 17 gear. Craft recipes live on the Craft page.

Season 17 gear

Full per-world enchant, sword, armor and trinket lists: Craft.

Armor this season

Only three sets matter: cat (fortune), combat and world. Each goes T1, T2, then T3 (shown as MAX in the upgrade menu). Everything is crafted in /craft.

Cat armor (fortune)
Fortune, Speed
Farming set. Every world has its own, named after the world: Ears, Coat, Trousers and Paws. Crafted in /craft.
Combat armor
Health, Speed, Damage, Looting
Fighting set for field mobs and bosses. Looting raises mob drops and blood. Crafted in /craft.
World armor
Health, Fortune, Speed
Per-world set mixing survivability and fortune.

Cat (fortune) sets

Cat setHelmetChestplateLeggingsBoots
Cat ArmorCat EarsCat CoatCat TrousersCat Paws
Frost Cat ArmorFrost Cat EarsFrost Cat CoatFrost Cat TrousersFrost Cat Paws
Swamp Cat ArmorSwamp Cat EarsSwamp Cat CoatSwamp Cat TrousersSwamp Cat Paws
Honey Cat ArmorHoney Cat EarsHoney Cat CoatHoney Cat TrousersHoney Cat Paws
Ink Cat ArmorInk Cat EarsInk Cat CoatInk Cat TrousersInk Cat Paws

Combat sets

Combat setHelmetChestplateLeggingsBoots
Butcher ArmorButcher CapButcher ApronButcher TrousersButcher Boots
Frostfang ArmorFrostfang HoodFrostfang MantleFrostfang GreavesFrostfang Treads
Bogstalker ArmorBogstalker HoodBogstalker MantleBogstalker GreavesBogstalker Treads
Hornet ArmorHornet HelmHornet CarapaceHornet GreavesHornet Treads
Inquisitor ArmorInquisitor HoodInquisitor RobeInquisitor GreavesInquisitor Treads

How tools upgrade

  1. Per crop: +1 to +5, one crop at a time, in the order the world unlocks them.
  2. NEXT: when the last crop of the world hits +5 the tool evolves into the world's combined tool.
  3. Combined tool: every crop together, T1 = +6 up to T5 (MAX) = +10.
  4. Reforge: a maxed (+10) tool can be reforged to multiply what it farms.
Combined tool tierEvery crop
T1+6
T2+7
T3+8
T4+9
T5 (MAX)+10
ReforgeCropsWorlds
Reforge Ix2All worlds
Reforge IIx3All worlds
Reforge IIIx5All worlds
Reforge IVx7.5All except Overworld
Reforge Vx10All except Overworld

Crop gain

Crop gain · page 3

Crops per dig =
tool gain
x every booster
+ enchant extras
 
Boosters multiply each other. Parts of one booster add up (pets, armor pieces). Tool gain includes your Forge tier.
/stats > Boosters

Boosters

Boosters · page 4

Rank x1.1 to x3
Cobble+ x2
COBL tag x1.25
Store Booster everyone, all season
Celestial /boostall x2
Crop Mult x(1+0.5L)
Gem Shop x(1+0.2L)
L = level
Crop Stage 5 x2
Fortune cookie x1.25 to x5

Boosters 2 · page 5

Pets x(1 + sum of %)
Armor Fortune
x(1 + all pieces)
4 x 10% = x1.4
Island Shrines
+1% a shrine level
Idols +5% each
Weather only the best
 
Guild, charms, trinket and relics multiply in too.

Speed, treasures

Farming speed · page 6

While you farm, you get 20 digs a second, however fast you click. Those count as crops farmed.
 
Enchant extras add on top but don't count as farmed.
Double Harvest
Upgrade: chance to x2 a whole second.

Treasures · page 7

Every crop hides a relic. Each crop you farm rolls a tiny chance x Treasure Luck. No enchants, no bubble.
Pity Overdue? Odds rise: 2x overdue = x2 odds, 3x = sure. Any find resets it.
Treasure Luck from relics, Stilt shrine.

XP & levels

XP & levels · page 8

XP to next level:
140 x L^2.4
x 1.006^(L-50)
(that part past 50)
XP per dig =
crop number
x XP boosters
Rank, COBL, armor, Crop Mult: no XP.
Level Boost +0.1%
Enchant Luck a level (level 300: x1.3).

Token Upgrades

Token Upgrades · page 9

Level N costs
3k x 5^(N-1) tokens
Crop Multiplier:
3k x 2.24^(N-1) tokens
 
Each level adds:
Crop Mult +0.5x
Special Chance +5%
Special Yield +0.1x
Gem Chance +0.02%
XP Gain +0.5x
Sell Value +0.25x

Token Upgrades 2 · page 10

Spawner Luck +0.4x
Damage +0.25x
Crit Chance +2%
until 100% crit
Crit Damage +1x
max 8 (x10 crits)
 
Spawner Luck: more boss spawners from field mobs.

Upgrade perks · page 11

Double Harvest
+4%, max 25
Cookie Savor
cookies last +5%, max 20
Weather Attunement
weather bonus +5%, max 20
Enchant Luck
+2%, max 25, then x Level Boost: +0.1% per player level

Forge

Forge · page 12

/forge
Insert a maxed (T5) final tool. A tier sets its line's crop gain to:
I x2 II x3 III x5
IV x7.5 V x10
(Overworld: 3 tiers)
Costs crops, drops, blood Blood and hearts.
Last tier = True tool: later worlds and fishing need them.

Fighting Mode

Fighting Mode · page 13

Hold a sword 0.5 s in a field. Click once: it hits 4 times a second by itself.
 
Mob HP is set so the crop's T3 sword with that world's gear kills in 4 hits.
T2 ~5, T1 ~6
 
Mobs never hit you.

Rarities · page 14

Common 98.03%
x1 all
Meaty 1.6%
x3.5 HP, x8 loot
x5 drops
Premium 0.3%
x7 HP, x30 loot
x12 drops
Angelic 0.07%
x8 HP, x120 loot
x40 drops
loot = blood Blood + XP

Kill rewards · page 15

i = crop number
blood Blood
1.35^(i-1)
x rarity
x (1 + Looting)
XP
15 x 1.06^(i-1)
x rarity x XP Gain
Drops
x rarity
x (1 + Looting)
Looting: armor stat.

Damage, enchants

Damage & crits · page 16

Hit = (1 + sword)
x each armor dmg%
x trinket dmg%
x Base Damage
x guild Damage
Crit chance = sword + trinket + guild + Upgrade, max 100%
Crit hit x2, +1x a Crit Damage level (x10 at most).
Trinkets: offhand.

Combat enchants · page 17

Cleave 1 to 5%: slash hits a line
Bloodlust 3 to 6%: kill Blood x2 to x4
Frost Nova 1.5 to 5%: kill blasts nearby
Shatter 2 to 4%: chilled mob: crits
Venom 2 to 5%: poison ticks
Swamp Gas 2 to 5%: kill: gas cloud

Combat enchants 2 · page 18

Sting 10 to 25%: 5th sting bursts
Honey Trap 1.5 to 4%: stuck mobs take +25 to 50% damage
Bookfall 2 to 5%: a bookshelf drops on the mob
Arcana 3 to 7.5%: kill: arcane bolt jumps mob to mob

Combat enchants 3 · page 19

Hellfire 2 to 5%: burns; dies burning: fire jumps on
Brimstone 3 to 7.5%: kill: meteor on a mob nearby
 
Chances run level 1 to 10, x Enchant Luck. Enchants hit off your hit, crits included.

Bosses

Bosses · page 20

Not transcribed yet. Send a screenshot of this page.

Boss damage · page 21

Your hit =
attack damage
x guild Damage
Crits as on mobs. At most 5 hits a sec.
 
Its Reap hits for 18 to 150 HP by boss. Touching it: 4 to 7 hearts.
/autoboss needs Cobble+.

Fishing

Fishing · page 22

Fish per catch =
1 to Catch Size
x rarity mult
x Catch Mult
x Perfect bonus
x2 in a hotspot
 
1 to Catch Size is rolled every catch, then rounded up. Fish weight (kg) is only for show.

Catch boosts · page 23

Catch Mult
1 + Pearl Upgrade + vest + Sand Eels, x2 Fishy Rainfall
Perfect bonus
x1.5 + Pearl Upgrade
Hotspots
6% a catch: x2 fish, 3 catches or 90 s. At most 2 at once, cast into the ring.

Catch rarity · page 24

Common 60% x1
Uncommon 25% x1.5
Rare 10% x3
Epic 3.5% x6
Legendary 1.2% x15
Mythical 0.25% x40
Secret 0.05% x120
All but Common x Sea Luck: 100% + rod + hat + Pearl Upgrade + Koi Pellets.
Golden Lure: Rare+.

Bites & rings · page 25

Bite wait =
2.5 to 7 s
less 0.3 s per Lure
/ (1 + Bite Speed)
at least 1.5 s
Reel as the rings meet: gold = Perfect, a bit wider = Good.
Rings to hit: Epic 2, Legendary, Mythical 3, Secret 6.
Steady widens both.

Pearls, shrines

Pearls · page 26

A fish sells for
2 x 1.25^k pearls Pearls
x (1 + Pearl Value)
k counts fields from Hub field 1 (k = 0) to Cliff field 4 (19): 2 to 139 pearls Pearls
Giant Clam gives Pearls too.
Pearl Upgrades
Level L+1 costs
400 x 1.9^L pearls

Pearl upgrades · page 27

Each level adds:
Catch Mult +0.1
Pearl Value +0.1
Sea Luck +5%
Perfect Bonus +0.05
Bite Speed +3%, max 15
Steady Hand +2%, max 15
 
The rest have no cap.

Rod enchants · page 28

Big Haul 2 to 5%: 3 to 7 extra catches
Dragon Gate 1 to 2%: catch 1 to 3 rarer
Giant Clam 1.5 to 3%: pearls Pearls for 20 to 60 fish, you keep yours
Lantern Boat 1.5 to 3%: lights a hotspot for 4 to 8 catches

Rod enchants 2 · page 29

Chances run level 1 to 10, x Enchant Luck. At most one fires a catch. Dragon Gate rolls first.
 
Puffin Dive 1.5 to 3%: 3 to 6 catches of the best fish there
Big Haul catches are plain: no rarity, no Perfect, no hotspot.

Bait · page 30

10 min a use, stacks to 60 min. The clock runs even offline.
Chum Bucket Bite Speed +30%
Koi Pellets Luck +50%
Glow Plankton hotspots x3
Fresh Shrimp Steady +40%
Sand Eels Mult +25%
Golden Lure 10 Rare+

Island shrines · page 31

Offer island fish (+ Pearls at V and X) for levels I to X.
Each level +1% crop gain, all added up.
Level X perk
Hub: Special x1.1
Koi: XP x1.15
Coral: Gems x1.15
Stilt: Treasure x1.1
Cliff: Sell x1.1